GRADE 1 Standards

  1. 1-LS1-1:Biomimicry Design Solution
  2. 1-LS1-2:Behavior - Parents and Offspring
  3. 1-LS3-1: Plant and Animal Structures - Parents and Offspring(Free Lesson)
  4. 1-ESS1-1:Sun, Moon, and Star Patterns
  5. 1-ESS1-2:Seasonal Sunlight
  6. 1-PS4-1:Sound and Vibrating Materials
  7. 1-PS4-3:Light and Materials
  8. 1-PS4-2:Illumination and Darkness
  9. 1-PS4-4:Communication Device Design
  10. K-2-ETS1-1:What is Engineering?
  11. K-2-ETS1-2:What is Engineering?
  12. K-2-ETS1-3:What is Engineering?
Topics Curriclum Standards Grade Ids Details
Animals Help Their Babies Survive; NGSS K-12 1 1-LS1-2 Read texts and use media to determine patterns in behavior of parents and offspring that help offspring survive.
Communication Over Distances; NGSS K-12 1 1-PS4-4 Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance.
Four Seasons and Day Length; NGSS K-12 1 1-ESS1-2 Make observations at different times of year to relate the amount of daylight to the time of year.
Inspired by Nature (Biomimicry); NGSS K-12 1 1-LS1-1 Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.
Introduction to Light; NGSS K-12 1 1-PS4-2 Make observations to construct an evidence-based account that objects can be seen only when illuminated.
Introduction to Light; NGSS K-12 1 1-PS4-3 Plan and conduct an investigation to determine the effect of placing objects made with different materials in the path of a beam of light.
Introduction to Sound; NGSS K-12 1 1-PS4-1 Plan and conduct investigations to provide evidence that vibrating materials can make sound and that sound can make materials vibrate.
Introduction to Traits; NGSS K-12 1 1-LS3-1 Make observations to construct an evidence-based account that young plants and animals are like, but not exactly like, their parents.
Patterns in the Sky; NGSS K-12 1 1-ESS1-1 Use observations of the sun, moon, and stars to describe patterns that can be predicted.
What is Engineering?; NGSS K-12 1 K-2-ETS1-1 Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
What is Engineering?; NGSS K-12 1 K-2-ETS1-2 Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
What is Engineering?; NGSS K-12 1 K-2-ETS1-3 Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.