Maryland NGSS K


 

  1. K-LS1-1: Plant and Animal Needs

  2. K-ESS2-1: Weather Patterns

  3. K-ESS2-2: Environmental Change

  4. K-ESS3-1: Environmental Relationships

  5. K-ESS3-2: Forecasting Severe Weather

  6. K-ESS3-3: Environmental Solutions

  7. K-PS2-1: Pushes, Pulls, and Motion

  8. K-PS2-2: Motion Design Solution

  9. K-PS3-1: Sunlight Warms the Earth

  10. K-PS3-2: Shade Structure Design

Scielab Topics CC Std ID
Forces and Interactions: Pushes and Pulls
K-PS2-1 Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object
K-PS2-2 Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.
Interdependent Relationships in Ecosystems: Animals, Plants, and Their Environment
K-LS1-1 K-ESS3-1 Use a model to represent the relationship between the needs of different plants or animals (including humans) and the places they live. K-ESS3-3 Communicate solutions that will reduce the impact of humans on the land, water, air, and/or other living things in the local environment.
K-ESS2-2 Construct an argument supported by evidence for how plants and animals (including humans) can change the environment to meet their needs.
K-ESS3-1 Use a model to represent the relationship between the needs of different plants or animals (including humans) and the places they live.
Weather and Climate
K-PS3-1 Make observations to determine the effect of sunlight on Earth’s surface.
K-PS3-2 Use tools and materials to design and build a structure that will reduce the warming effect of sunlight on an area. *
K-ESS2-1 Use and share observations of local weather conditions to describe patterns over time.**
K-ESS3-2 Ask questions to obtain information about the purpose of weather forecasting to prepare for, and respond to, severe weather.
Engineering Design
K-2-ETS1-1 Ask questions, make observations, and gather information about a situationpeople want to change to define a simple problem that can be solvedthrough the development of a new or improved object or tool
K-2-ETS1-2 Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
K-2-ETS1-3 Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs