Maryland NGSS K
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K-LS1-1: Plant and Animal Needs
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K-ESS2-1: Weather Patterns
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K-ESS2-2: Environmental Change
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K-ESS3-1: Environmental Relationships
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K-ESS3-2: Forecasting Severe Weather
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K-ESS3-3: Environmental Solutions
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K-PS2-1: Pushes, Pulls, and Motion
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K-PS2-2: Motion Design Solution
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K-PS3-1: Sunlight Warms the Earth
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K-PS3-2: Shade Structure Design
Scielab Topics | CC Std ID | |
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Forces and Interactions: Pushes and Pulls | ||
K-PS2-1 | Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object | |
K-PS2-2 | Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull. | |
Interdependent Relationships in Ecosystems: Animals, Plants, and Their Environment | ||
K-LS1-1 | K-ESS3-1 Use a model to represent the relationship between the needs of different plants or animals (including humans) and the places they live. K-ESS3-3 Communicate solutions that will reduce the impact of humans on the land, water, air, and/or other living things in the local environment. | |
K-ESS2-2 | Construct an argument supported by evidence for how plants and animals (including humans) can change the environment to meet their needs. | |
K-ESS3-1 | Use a model to represent the relationship between the needs of different plants or animals (including humans) and the places they live. | |
Weather and Climate | ||
K-PS3-1 | Make observations to determine the effect of sunlight on Earth’s surface. | |
K-PS3-2 | Use tools and materials to design and build a structure that will reduce the warming effect of sunlight on an area. * | |
K-ESS2-1 | Use and share observations of local weather conditions to describe patterns over time.** | |
K-ESS3-2 | Ask questions to obtain information about the purpose of weather forecasting to prepare for, and respond to, severe weather. | |
Engineering Design | ||
K-2-ETS1-1 | Ask questions, make observations, and gather information about a situationpeople want to change to define a simple problem that can be solvedthrough the development of a new or improved object or tool | |
K-2-ETS1-2 | Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem. | |
K-2-ETS1-3 | Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs |